7 de septiembre de 2011

Noticias de Ninja gaiden 3



que onda???? XDXDXD bueno hace mil años q no posteaba y esq la verdad no habia salido nada interesante XDXDXD pero bueno . aqui les traigo una pequeñas noticias sobre Ninja Gaiden 3 ademas que ya vieron las noticias de GOW3 y de ACR.

Y tambien q lamentable mente se me echo a perder mi consola y pues eh tenido que regresar 10 años en el tiempo jugando el XBOX original XD .

Pero bueno pasemos a lo importante XD . En una revista de PS3 en la cual el tema principal era NG3 publica algunas ideas y opiniones de Team Ninja y de su actual director Yosuke Hayashi quien dice que (como ya vimos en el gamplay de la E3) no tendra desmiembramientos porque la gente ya no quiere ver nada de eso si no algo nuevo y en este caso en NG3 el juego es "STEEL AND BONE" dice que el sentido principal del juego es q relamente sientas como acabas con la vida del enemigo y escuches como se contraen los musculos y se rompen los huesos al aniquilarlos con la espada caracteristica de Ryu la "Espada del Dragon" sin embargo se dice que tendra un sistema de Karma no se sabe absolutamente nada de como va a funcionar este sistema en NG3 .


Y la razon por la cual el estilo de ninja gaiden sea asi es por lo que dijo el lider de Team Ninja :"For us, we're Japanese developers, we know about cutting people with katanas".

Sobre los Quick time evence dijeron q no son a lo random , es un combo especifico para que puedas hacer ese tipo de quick time evence aunq muchos piensan que esta muy bien q no ahi problema pero hace un poco lento el gamplay. Ademas dieron la explicacion sobre algunos cambios en el juego " En Ninja Giaden 3 queremos hacer a Ryu un poco mas humano que piensa sobre las decisiones que toma, sobre las vidas que quita y si estan bien esas deciones no es solo una maquina de matar que corre a descuatizar mas enemigos , ya que el juego es un poco mas realista no puedes pelear contra personas random y demonios al azar necesitas oponentes humanos para hacer que el usuario se adentre en el mundo de Ninja Gaiden"


Tambien dieron a la boss fight (que para mi esta muy bien) una como ellos dicen "Sword fight"
que es cuando peleas contra el wey de la mascara ellos quieren hacer de la pelea principal mas entretenida y un poco mas pareja que sus antecesores y para aquellos q estaban preocupados sobre si era un reinicio de franquicia pues no no lo es va tomar el curso desde Ninja gaiden 2 .



No dijeron nada del multijugador si no que se estan concentrando en lo que es la historia del juego.

aqui les dejo una entrevista que hizo IGN a Yosuke Hayashi:

IGN: Has Tomonobu Itagaki's departure from Team Ninja had any effect on the focus of the development on Ninja Gaiden III and the Dead or Alive properties?

Yosuke: Since his departure, the team really hasn't changed at Tecmo. So, we are still the same team and have the same vision. When you play Dead or Alive: Dimensions and Ninja Gaiden III, you'll have a better idea of what the current team's vision is. I can tell you the soul of the two series is still in there.

IGN: For Ninja Gaiden II, it seems when the series came to Xbox 360 the focus was on full dismemberment and as much blood as possible. What will be the big gameplay innovation for the third title?

Yosuke: Ninja Gaiden I was all about cutting people and in Ninja Gaiden II it was about dismembering enemies. In Ninja Gaiden III, you're going to experience something new regarding the feeling of cutting people. This is going to be new because you'll actually feel how it is to cut through someone; you'll feel the bones breaking. We're going to focus on the feeling of cutting someone more than dismembering them.

You'll actually feel how it is to cut through someone; you'll feel their bones breaking.

IGN: When you say you'll "feel" it, do you mean there will be something with force-feedback or resistance when cutting someone?

Yosuke: Yes, you'll have to press buttons, things like that, to have your katana go through the bodies. There will be force-feedback also to reinforce the idea. There will be work to cutting somebody. The intention for this title is to focus on the feeling of cutting someone instead of just going through entire armies of bad guys.

IGN: The series has been known for its strong difficulty. Can we expect Ninja Gaiden III to be just as hard?

Yosuke: We are trying to design the game so that anyone can take it on and experience the action. You can expect it to be less demanding than Ninja Gaiden II, it won't be as hard as that. It might taste a bit different, but it will still stay Ninja Gaiden, and we don't think the difficulty is a big issue.

IGN: What can you tell us about Ninja Gaiden III's story? Is it a reboot of the series?

Yosuke: The story will take place right after Ninja Gaiden II. It's going focus more on Ryu Hayabusa's history and background. It's going to focus on all aspects of his ninja lifestyle and his dark side. We're looking at Ryu as a human being and not a generic ninja character.

IGN: You say this game will look at Ryu's history, does this me we'll see more interactions from characters from the Dead or Alive series?

Yosuke: This time we really want to focus on Ryu himself. There won't be any playable characters apart from him. There won't be characters from Dead or Alive.

IGN: In the first two Ninja Gaiden titles, there was a lot of focus on leveling up and improving your weapons. Since the gameplay is being changed a bit for the third game, will players have to do something different?

Yosuke: We consider Ninja Gaiden I and Ninja Gaiden II's design to be old. We are trying something new for the gameplay and starting over from scratch. That kind of design is old so we're going to change things.

IGN: The main complaint we hear from people for the past games was that the camera; it moves so fast and can't keep up with the action. Are you addressing this for Ninja Gaiden III?

Yosuke: We are aware the camera was a bit dodgy in the past games. We're currently addressing this issue so the camera moves smoothly. But, we don't want to use the camera as a tool to see afar. We still want to have the same camera angle and we're working on the issue.

When will we get to see Ninja Gaiden III?

Yosuke: We'll have a press demo available only at E3. We'll keep you updated after that when players will be able to see the game.

IGN: When you revealed Ninja Gaiden III last year, you published this teaser image (below) and later said it contained hints about the game. Can you explain what this image means?

Yosuke: Ryu is unmasking himself, and it's a way of attracting people to his world. We are trying to have people enter the real Ryu Hayabusa. The amount of blood doesn't revolve around the idea of killing people, either; it could also be Ryu's blood. We're focusing not only on cutting people but also Ryu himself.


IGN: During this past Tokyo Game Show, then Capcom head Keiji Inafune was very critical of Japanese game development, saying none of the games looked good and that the country is five years behind everyone else. Do you agree with his comments?

Yosuke: I do agree. Japanese game companies have a long history, so it's really difficult for them to adjust. It takes time, and as you know, Japanese culture is really conservative, and some developers have difficulty adjusting to the current gaming trends. We all know that. We are still now working on ways to improve and that the teams are aware of the trends and how gameplay evolves over time. When you see Ninja Gaiden III, you'll have a better idea what I mean by that.

IGN: There's a big push to make games more casual and less difficult it seems. Nintendo is allowing players to turn on the CPU and play the game for them if it gets too hard. In general, do you think players still want difficult games?

Yosuke: The current trends, as you said, with Nintendo being more casual and have easier games to play, this is something that has been added to the hardcore player base. In the past, gaming was all about hardcore gamers that wanted special games for their needs. Now with the current trends, we have more casual gaming. It's just that the market has grown into this situation. We are still aware that hardcore gamers love Ninja Gaiden and Dead or Alive and we're taking that into account.

With Kinect and Move, I am more of a hardcore gamer, so I like to press buttons and have a controller when I play.

IGN: What are your thoughts on Move and Kinect? Do those interest you at all?

Yosuke: With Kinect and Move, I am more of a hardcore gamer, so I like to press buttons and have a controller when I play. Maybe we will be exploring these opportunities, but currently we don't have any details.









Bueno Yo soy IIIRyuIIII XD

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